Showing posts with label Zwift Island. Show all posts
Showing posts with label Zwift Island. Show all posts

Sunday, 31 May 2015

Zwift on a Budget - zPower Fury Road!

The first Mad Max movie in the quadrilogy started off as a fuel shortage, that resulted in a breakdown in law and order. The fiction has become the poster child of the 80's post-apocalyptic genre, now called The Apunkalypse.

Fast forward 35 years and still in the Aussie wastelands, we're facing a shortage of Wahoo Kickrs. With all the hype around Zwift and no Kickrs, we're again on the brink of a breakdown in law and order. Demand is higher than ever yet nobody can get their hands on one. Let's hope the supply issues are resolved before we're faced with The Kickralypse.

"I'm just here for the gasoline.... and the Kickrs."

For those waiting for the Kickrs to arrive on our shores, or for those on a budget, there are alternatives to get yourself set up and flying around on Zwift. 

The three setups are Basic, Flexible, and Premium, as detailed below: 




Today I tested out the Basic setup after pulling my Zwift compatible CycleOps Fluid2 out of storage.




The only two additional items needed. An ANT+ speed sensor, and the USB2 ANT+ Stick. The speed sensor and USB2 stick are around AU$50 each.
Spoke magnet and speed sensor.

Fluid trainers are notorious for changing their stripes while they warm up, so I fast-tracked warming it.

Optimal pressure is ~100PSI.
Clean tyre, clean roller, and enough tension to prevent slippage.



After selecting "Speed" and pairing your sensor, Zwift asks you to choose your trainer type.

In action.... also Socks for Nepal by Hells500 - Get yours here! 



The Ride

I've been spoiled by the dynamic resistance of the Kickr as you ride up and down the changing gradients, however that is only one component of the Zwift effect. The biggest difference is the lack of inertia compared to the Kickr or the LeMond Revolution that I use on a regular basis.

Everything else on Zwift worked a treat. The zPower calculation wasn't too far off my Quarq and allowed me to chase people down, sit on wheels, attack up the climb, and go for sprints.


zPower

Behind the scenes isn't a simple 'speed -> power' curve calculation to give you your zPower wattage. Official support forum posts indicate they're implementing a system that replicates real-world riding (accelerations, coasting, etc)... and they're still refining this during their beta period.


One Lap Results

Quarq is in yellow, zPower is in red.

It appears the CycleOps Fluid2 zPower takes a continual dive throughout the whole lap. I'll speculate on a few reasons why this may be the case shortly, for now average power between them both was very close:




(Strava Tip - TCX Export (with full data): Strava allows you to export .TCX versions of your activities. Just add "/export_tcx" (without quotes) to the end of your activity page URL). This can now be imported into WKO/TrainingPeaks etc.)


Review

Was zPower good enough to #rideon and enjoy the Zwift experience? For sure. Was it as accurate as the well fed, well looked after, and well calibrated Quarq? No, but that is partially my fault....

The tyre size I used in this test was a 23/25, a hybrid sized tyre that will be a little larger than the standard 23mm, and it would have an impact on the zPower calculations which are based on a 23mm tyre (2096mm).

My Fluid2 trainer. It is at least 5-6 years old now and although I warmed it up up before starting the test, I should have spent another 10-15minutes at the target wattage on it before starting the test.

Testing is good training, so I'll see if I can get my hands on other zPower trainers and put them through similar tests, while correcting the above discrepancies in my testing protocol.


Conclusion / tldr; 

You don't need a Kickr or high end smart-trainer to enjoy Zwift for your indoor sessions. A compatible trainer, PC/Mac, USB2 ANT+ stick, and ANT+ Speed sensor will get you up and running.


Wednesday, 1 April 2015

Zwift - Next Level Awesome.

I've been feed flooding my Instagram account for a few weeks with screen shots of Zwift and the shenanigans I've been up to on the virtual island. This has prompted a number of questions from people asking what it is all about. There are a few reviews of Zwift already floating around but I thought I'd put it into my own words... and describe my new indoor training addiction.

I've owned a Wahoo Kickr for almost two years now, and was recently close to selling it. I only held onto it because I knew the potential of the unit was huge. The applications I have used with it to date were bit of a let down.... until now.



What is Zwift?

"Massive, multiplayer video game technology meets the indoor cycling community."

Zwift is an indoor training application/game that plays on all my weaknesses. Indoor cycle training, real-time statistics, real-world opponents, and goals to achieve. Zwift is what the Wahoo Kickr needed from launch.

To get involved you'll need a power meter or a compatible trainer, a computer with enough grunt to run the application (Mac/Windows), a USB2 ANT+ stick, and at the moment an invite to the beta testing pool.

Zwift cover this in a lot more detail here: http://zwift.com/what-is-it

Getting Up and Riding...

It is straight forward to get it up and running. Load the app, pair your devices, ride on!

While you can use Zwift with a number of different indoor trainers, it comes into its own when paired up with a Kickr (or other electronically controlled resistance units).


The realisation of just how good this is with a Kicker was on a ride outside last week. As I rolled down a hill and started pedalling faster with less resistance. My first thought was "this fells like I'm on Zwift island". When was the last time riding outside reminded you of an indoor ergo session?

With a good set of headphones you can notice the level of detail they've gone to in making this virtual world very realistic. The faster you go the more wind noise you'll hear. It is only subtle, but you'll almost subconsciously know when your speed has changed. The visual representation of gradients, corners, and speed are also nicely done. 

The triple jersey!

Trainer X has done this for a while...

Just as there were touch-screen phones before Apple came along and did it right, there is similar software and set-ups that do similar-ish things to Zwift. And like Apple, Zwift have nailed it, and they're still only in beta! (*replace Apple with Android if you're that way inclined) :)

Zwift Island....

The Island itself is a real place (Jarvis Island). When you upload your ride to Strava it has a real location, elevation, and all your stats. You can even use tools like Strava Labs Flyby to see who else you were riding with at the time. The Strava KOMs are there, and somewhat messy, the real KOMs are transient on the Island within Zwift where they all expire after 60 minutes.



The Potholes...


Like most things, it isn't all roses. There are very simple ways to cheat the system that can ruin a jersey chasing session. The developers are well aware of this and have a massive pool of equipment data to work with, I expect cheating will be at a minimum soon.


A 6:38 lap is around 420W at my current weight (72kgs). 5.83k/kg. A 5:32 lap, taking into account the virtual wind resistance would be pushing boundaries never seen in the pro peloton.

A lot of ergo workouts are focused on specific efforts that may be difficult to replicate within the Zwift world, for now. A standard 5x5min at FTP is interrupted by that damn hill, every time. Once more roads and options are paved in the application, I expect there will be more than enough terrain to use for any kind of training.

The Potential...

Is mind-blowing. Real-time races, Gran Fondos, replication of classic climbs, you name it. Zwift-Roubaix with virtual cobbles? 21 virtual switchbacks on Alpe d'Zwiftez? They could even mix it up with muddy virtual CX races or single-track MTB routes.

Imagine paring a Sufferfest workout with the Zwift world to create a parcours that visually matched the workout. Sprint signs, hills, virtual pro riders popping up on course to chase, and/or other riders completing and competing in the same workout in-real time.

Maybe they could replicate a classic stage of the Tour with a virtual peloton of pro riders you could mix it up with.... I'm sure we'd all love to sit on Floyd's wheel on Stage 17, 2006.. then teaching him a lesson by rolling him at the end.

For now... Get on it (request a beta invite) and get riding! 



Links: