The industry is taking note of how their indoor trainers are being used in more immersive environments with VR or game/simulation software.
Wahoo recently released a firmware for the ageing Kickr to bring it up to speed regarding its response to how we're riding it in the new virtual world (specifically acceleration power calculations). After Neo user feedback Tacx also recently updated the Neo for better sprint performance.
With these updates, there's always a chance the next update just might be a game changer ......
This is one. Literally!
- ANT+ and BlueTooth - We're all good there.
- A more immersive experience - There's some "WOW" factor there, even for people who've used smart trainers for years.
- Something to push against, to fight against, something to wake you up from the norm.
- That rough to smooth 'arhhhhh my butt' feeling after a rough section. Indoors.. who'd have thought that was possible indoors?
- Ability for different training modes: Isokinetic and Isotonic - I'll discuss those in another video.
- Support from Tacx themselves, Zwift, FullGaz, Kinomap, etc.....
- Only active during pedal stroke, so dead-spots and coasting are not 'road feel'. That's a limitation of the units, it isn't shaking the ground!
- Will it shake Neo too much and cause hardware problems? Unlikely, but time will tell.
- Customer support may be inundated with - "It rattles....HELP!".... Well yes, yes it does! :)
- Mario Kart style banana throw... rider in front or behind rides on ICE! Or cobbles!
- Training modes
- Is it a game changer? YES. It changes the experience of the game - and THAT's COOL!
- Could the Kickr do this? Technically I'm not sure. That unit is ageing, ageing well, but still ageing. Also possible issues with the belt and how it measures power.
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